https://clevermicro790.weebly.com/blog/java-virtual-machine-mac-download. https://clevermicro790.weebly.com/blog/gameboy-dmg-original-colors. Powerful Boons. Boon of the Wind Blade- The character can make melee attacks that damage everyone within a 100’ long line. One attack roll is made and those who are struck take full damage. Boon of the Serpent's Strike- The character’s initiative score gains a +20 bonus. This Soulbeast build for sPvP focuses on boon stacking, mobility, plus sustained damage and is currently considered to be one of the best duelists in the game. While it's primarily made for 1v1s, the build has several tools for buffing allies as well.
So you said you fixed the divine trait but you actually didn't. I ran some test if you use the lord born with 3 armor pieces with divine trait it does well it inceases a not sure if that's meant or not. the boon gives you +100 health and the 3 divine armor traits give you an additional +200 points just a bout, but if you use the Mage boon those divine armor traits only give you +6 more magicka. the boon gives you +100 but the divine doesn't increase or barely does. So yes still broken big time. The theif trait only raises your crit by .3% when you use a divine. So with 3 armor pieces all with diveine trait you only are getting .9% total. Yes I've done the research, I will be making a video on this for ZOS to see. Also the Lady boon same thing the divine traits barely increase at all. My thing is does anyone know using the LOVER boon how much does it actually reduce the damage from spells? Does anyone know for sure?
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You seem surprised, this is only the third time they said its been fixed, gotta cut ZOS programmers some slack here, there just interns not even out of Bob's tech school & Bait Shoppe...Dmg Boons 5e
So looking through my DMG, just flipping randomly, I found this section entitled 'epic boons' after the artifacts section of the book.. And I found that I sort of like the idea. While they aren't 'epic levels' as such, they are a way for characters to continue progressing even after they hit level 20. I know they gave epic style progression in 4e core (in the form of epic levels) as well, but I never really played/ wanted to play it, so it didn't excite me nearly as much as these do.
Honestly I don't think many people will wind up using them given their 'after end game' nature, but I feel like it would be fun to start a game where you are level 20 and already have 2-4 epic boons on you, or maybe you start out level 20 in a low-magic world, and gaining said epic boons is what launches your level 20 characters from legend to myth.
Alternately, in very high power game, I could see DM's granting specific epic boons to characters below level 20, perhaps for ASI after level 10, just to make these high levels feel that much more epic.
Anyone else have thoughts about this system? Any disappointment that epic levels weren't included in core instead?